Getting started: demo, controls, and continuing locally

How do I play the demo, use the controls, and continue locally?

Play the demo

Open the /game page and press Play. The demo loads five prepared maps collectively called Willow Valley—no account, no provider credentials, no server of your own. Your progress autosaves in the browser after every settled action, so closing the tab and coming back resumes where you stopped.

The first thing the game asks you to do is meet your guide. You cannot leave the starting map until you have talked to them—follow the objective checklist in the corner of the screen.

Controls

The game is keyboard-first.

  • Move: WASD or arrow keys (hold to keep walking)
  • Interact / talk / read signs / use doors: E or Space
  • Battle menus: arrow keys to move the cursor, E or Space to confirm
  • Music and sound: the audio panel in the corner; browsers require one click or key press before sound can start

What the demo includes

All five Willow Valley maps and their interiors, the full six-lesson tutorial, wild encounters, battles, catching, healing, shops, and checkpoints. What it does not include: AI generation of new regions, accounts, and hosted multiplayer. The demo world is fixed and hand-authored.

Continue locally

When you reach the edge of the demo maps—or finish the tutorial—the game offers three choices: Export progress, Download & setup, or Keep exploring the demo. Export downloads a portable JSON save. Install the game locally (see the repository README), start it, and use the host-only import action to bring your trainer, party, inventory, tutorial progress, and world history into a fresh local run. Importing never overwrites an existing local save—it always creates a new run.

The full game connects to Codex to generate new regions as you travel. Provider limits and generation time apply: a new map takes real time to create, which is why the game streams it in the background while you keep playing.

Common stumbling points

  • Sound is silent until your first click or key press—this is a browser rule, not a bug.
  • If the game cannot write to browser storage (private windows, blocked storage), it says so and runs in temporary-session mode; export your progress before closing.
  • Two tabs playing at once: the second tab is told the save is busy, so tabs cannot overwrite each other.

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